I finally got around to trying out the new N-Gage platform today. The First Access package is only available to N81 users, but the "protection" was very weak, so I could try it out although I don't have an N81. My primary interest wasn't in the actual games, but in the user experience of using the platform, use N-Gage Arena and install games, like a typical user would do it, ie. on the phone itself. (It might come as a surprise to some (engineers like me), but the process of downloading a file, using the web browser on a PC, and transferring the file to the phone, is way too complicated for most users.)
After installing the SIS package (which takes 20-30 button presses or so, because of the irritating S60 installer and the fact that there are several embedded SIS files in it), I fired up the N-Gage app. At first I assumed it was a j2me midlet, because of the slow startup and the sluggish UI, but after some further investigations I'm not so sure. Anyway, it takes a good 10 seconds or so to start, which really doesn't give you a good first impression. They've tried throwing in some animations in the UI, to make it look cool, but it looks quite cheap. The graphical design looks almost decent, but doesn't look as if it had been designed by professionals, but more like something that might have been impressive if used in a C-64 demo.
Anyway, I registered an account at N-Gage Arena, which was surprisingly painless. They've done a good job here, and it should pay off, because this is not a good place to scare off potential customers. Browsing the available games is also quite a pleasant experience. There's not all that much information about the available games, but who needs that when there are free trial versions of all the games? This also seems like a very good idea to me, and should be a much more clever business decision, than doing it the way the operators do it, and just try to squeeze money from their customers with cheap movie licenses. Nokia might not be the coolest and sexiest company in the business (just look at their phones, hehe), but there's a good reason why they're so successful, and I'm afraid the best word to describe it might be "innovation" (sorry about that, I'll promise never to use that word on this blog again). Or just good engineering? Possibly.
The whole N-Gage platform is very well thought out, and I believe that by finally making games available to customers in a simple way, that isn't bound to piss them off, this could be a new start for the whole mobile games business. It will of course depend quite a bit on the actual games as well, but what I've seen so far looks good, and it seems that they've managed to put together a nice mix of casual games and games that should appeal more to typical gamers. The last group of people might not be impressed by the idea of using their phones, instead of their PSP:s or DS:es, to play games, and the input capabilities of the phones are quite horrible, but I'm guessing it's just a question of time. Nokia are good at long-term planning. They didn't give up on the idea of the phone as a gaming device just because the original N-Gage wasn't as successful as they had hoped. It wasn't a bad idea, it just wasn't very well implemented.
(I'm of course also planning to have a closer look at the games that are available, at the N-Gage Arena web site and at purchasing games. Hold your breath!)
Tuesday, March 18, 2008
Thursday, February 28, 2008
Engaged
The new N-Gage platform is finally live, and the dedicated fan-site All About N-Gage are starting to post their first reviews of games. Creatures of the Deep seems like a high quality game, although we militant vegetarians at the Sputnik Mobile blog don't approve of such activities as fishing. Especially not for fun. Bastards.
The new N-Gage is the most interesting development in the mobile phone games business for a very long time. Nokia's first attempt was quite feeble. The second one should be an improvement, if they've learned their lesson.
The new N-Gage is the most interesting development in the mobile phone games business for a very long time. Nokia's first attempt was quite feeble. The second one should be an improvement, if they've learned their lesson.
Friday, February 8, 2008
Mobile World Congress
Mobile World Congress (love the web design :) next week, which company is going to demo the most convincing iPhone killer?
Thursday, January 17, 2008
Land of the free
Here's a report from an outsider on what the mobile market is like in USA. The iPhone is changing the game, sort of, but not as much by changing the American people's perception of mobile phones, but by making other phone manufacturers concentrate a bit on the UI, for once. The iPhone seems to be failing big time in the UK, which shouldn't come as a big surprise, because in most ways it's not really that great. You see, the UI has never been very visible to the customers, and that's all the iPhone has. Except for the amazing brand, and while that might be huge in the US (where the iPods have something like 70% of the mp3 player market), it's just not the same in the rest of the world. And Apple still haven't announced a 3g iPhone, as all European Apples fans are hoping for.
Go Yahoo go
I read a blog post about the new Yahoo Go mobile thingy, and decided to try it out. It's another one of those widget frameworks that everyone's so into these days, written in Java to cut development costs and increase user dissatisfaction. I was quite impressed by the performance, though. Sure, there's no reaction for the first half second after you press a button, but then the boring animation is actually quite smooth.
There's not much content there, and the app itself is quite unpolished (I didn't expect it to greet me with Italian as the default language), but it's one of those "betas", as popuplarized by Google. The user experience is quite reasonable, once you get past the rough edges. It's just slow, not insanely slow, and it didn't crash once in the five minutes I spent with it.
I guess we'll know in a couple of years what happened with all these competing widget platforms. I think Yahoo might have to convince some mobile manufacturers to include their platform in their phones to really get into the game, but they probably have already.
And while Yahoo are busy with Java and widgets, I keep working on stuff that responds so quickly to your input that you don't feel like your phone is your arch enemy...
There's not much content there, and the app itself is quite unpolished (I didn't expect it to greet me with Italian as the default language), but it's one of those "betas", as popuplarized by Google. The user experience is quite reasonable, once you get past the rough edges. It's just slow, not insanely slow, and it didn't crash once in the five minutes I spent with it.
I guess we'll know in a couple of years what happened with all these competing widget platforms. I think Yahoo might have to convince some mobile manufacturers to include their platform in their phones to really get into the game, but they probably have already.
And while Yahoo are busy with Java and widgets, I keep working on stuff that responds so quickly to your input that you don't feel like your phone is your arch enemy...
Friday, January 11, 2008
10 years
Linux Weekly News turns ten this year. I started using Linux about that time, so I've been with them from the start. One of the news pieces from 1998 was that the latest version of the Linux kernel would require 8MB of RAM to run. At that time my newly bought PC had 32MB. My current phone has 64MB. That PC had a 200MHz CPU. My phone runs at 369MHz now. A very rough estimate would be that the weight of my phone is 2% of that computer, and about 0.1% of the volume. We live in a scifi dream.
Monday, January 7, 2008
Microsoft breaking new ground
I don't know if this is real, but it's supposed to be about a leaked Microsoft document on the spiced up UI in Windows Mobile 7, to be released in 2009. Revolutionary? Groundbreaking? Yes, for Microsoft maybe, which means there's not one single new idea in there. But it's about time the Windows Mobile UI started looking at least a bit as if it was actually designed for mobile devices, and not just a scaled down version of the desktop system.
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